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- The latest posts at
Communication Nation
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The Unbook
- The unbookend
Now, with the unbookend, unbook enthusiasts can display their fanatical views to the world with a colorful symbolic object, and save money at the same time!
Dear publishers: It’s not too late to get a clue!
Publishers: “Ask not what your writers can do for you – ask what you can do for your writers.”
Learning Irregulars Interview with Dave & Jay
Innovation and book publishing: about as far apart as anything you can find. In these videos, shot in early June at Internet Time Studios, Dave Gray and Jay Cross talk about unbooks. Unbooks are never finished (because there’s always room for improvement). Unbooks make room for readers as well as authors. Unbooks put the author back in [...]
The design philosophy of the AK-47
Values, motivation and business
Excerpt, OSS SabotageManual
Complicated vs. complex
Empathy mapping
Mr. Fixit and the power of packaging
Designing a narrative with index cards
Bitching about work means you like it the way it is
Toward a theory of information relativity
Yuri Engelhardt's notebook
Reader interaction with Marks and Meaning
Visual note-taking workshop
Guiding principles for VizThink
Marks and Meaning, v. 0.5
The Demon-Haunted World
Unbook download
Design Lively Elearning with Action Mapping
The unbook movement
Comments
- The latest posts at
Knowledge Games
- Dave Gray’s Knowledge Games talk from the Interaction 10 conference
Dave Gray-Knowledge Games: A Grammar for Creativity and Innovation from Interaction Design Association on Vimeo.
Mapping Business Models
Globalization and the emergence of digital business have changed the playing field for everyone. New business models can now rapidly disrupt an entire industry by changing the way value is delivered to customers (Look how Apple’s iTunes strategy disrupted the music industry, for example). The Business Model Canvas, developed by Alex Osterwalder, is a tool [...]
Elevator Pitch
Note: This approach is meant to be pretty flexible- other idea generating and prioritizing techniques may be substituted within the flow to suit the circumstances. Would like to hear how others approach this challenge. -James Object of Play: What has been a time-proven exercise in product development applies equally well in developing any concept: writing the [...] - The latest posts at
Marks and Meaning
- Knowledge Games talk from the Interaction 10 conference
Dave Gray-Knowledge Games: A Grammar for Creativity and Innovation from Interaction Design Association on Vimeo.
Empathy mapping
Geneva workshop, originally uploaded by dgray_xplane. Just posted over on the Knowledge Games blog about Empathy mapping. Enjoy!
Toward a theory of information relativity
Visual thinking, originally uploaded by dgray_xplane. People often ask me how to visualize information. They ask things like “How can I visualize my industry ecosystem?” or “How can I visualize how my product works.” My first instinct is to try and back them up a bit. This is because they are already defining their project in [...]
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davegray.info archives
- Toward a theory of information relativity

All information is relative, and it’s always relative: relative to the observer and the observer’s point of view; relative to the culture and its values; relative to the situation; relative to what has come before, and to what will come next.
Some basic rules for napkin-sketching
An example of visual literacy training.
How to draw a car
An example of visual literacy training.
About
Dave Gray is the Founder and Chairman of XPLANE, the visual thinking company. Founded in 1993, XPLANE has grown to be the world’s leading consulting and design firm focused on information-driven communications. Dave’s time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to corporate clients.
Recent comments
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- Dave Gray: OutputLogic, Drawings are simply made up of lines. If you can write the letters of the alphabet you have...
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